![]() The intensity will be stronger than the other bounced lights. The bounce card on the right is used as the "light source" for the scene. To the front left is another bounce card and light being used for soft front fill light. This approach in VRay and Corona much more closely mimics the type of soft lighting used in photoshoots.Īt the top left is a bounce card and light for soft downward fill light. A light is bounced off the card and into the set, creating nice, soft ambient light. Often on set, a square or rectangular piece of foam core (a bounce card) is used in place of a softbox. While VRay and Corona both have softbox shaders for lights, these shaders do a poor job of replicating a softbox. Softbox lights are used in just about all photoshoots. The backdrop of the set is a Cyc, which is often white and helps disperse light. This image shows one of my simple studio lighting setups. Over the years I have adapted many of their methods into 3d. I've been lucky enough to have worked in photography, video and animation and over the course of my career have learned a lot from professionals who've been working in the field longer than I've been alive. Apps like LightMap allow editing HDRs, but you're still left without the fine control of light often needed. While this approach does have its' uses, there can be real drawbacks if this is your only approach to lighting. A lot of lighting these days seems centered around IBL and HDRs. ![]()
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